![]() ![]() ![]() let's imagine that "red-line" they currently have in place is removed (and, of course, the permanent durability loss). The exact numbers may need tweaking, but other than it going against Gyson's insistence on keeping a punitive red-line, how does the general idea sound? Because even Rank 1 hammers get 20 uses (instead of 1), it means you have to carry fewer hammers with you. This means that you can transfer hammers between characters without having to do complicated calculations and checks, but the one with the highest repair skill will get the most out of them. When you Repair, it consumes the charges of the Repair hammers in inverse proportion to your Repair skill:Īt Repair 1, a hammer consumes 5 charges per use (20 uses).Īt Repair 2, a hammer consumes 4 charges per use (25 uses).Īt Repair 3, a hammer consumes 3 charges per use (33 uses).Īt Repair 4, a hammer consumes 2 charges per use (50 uses).Īt Repair 5, a hammer consumes 1 charges per use (100 uses). Repair Hammers start out with 100 durability. It's late and I'm tired, so I haven't decided how much it should repair exactly. ![]() Okay, I've got another variation on my previous ideas, but one which shouldn't require you to carry around dozens of hammers:Įach use of a Repair Hammer repairs some amount of an item's max durability. Enchant could potentially give access to a spell that allows you to repair enchanted items. Jewelling can be used for creating rings and amulets, as well as repairing them with a Chisel (or whatever).Įnchanting can be used to enchant the items made from the other trades with various attributes, and can convert an plain weapon/staff into an elemental one. Increasing blacksmithing increases the weapons and armor you can create.Ĭrafting can be used for material/wooden/animalhide armor and weapons such as staves, bows, crossbows, etc, as well as repairing them with a Needle (material) or Knife (Wood). Repairing should be changed into Blacksmithing for metal weapons and equipment, and level 1 Blacksmithing automatically comes with the ability to repair metal to 100% with a repair hammer. I honestly think we should have an entirely new ability category called Trades. Level 5 repair is pretty much a necessity, so it is not an option. Repair seems to be designed as nothing more than a dump for ability points, since you quickly run out of useful places to put them. ![]()
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